The Sims 3: Magic

Before, we had The Sims: Makin' Magic, and The Sims 3: Supernatural. We explored Witches, Werewolves, Fairies, Vampires, and Zombies, and through other expansion packs we explored Mermaids, Ghosts and Genies and the Mysterious town of Moonlight Falls. Where you can create a really juicy story on what magic truly means to you, a way of life or your classy stereotypes. With our old, new, and revamped life states, new and improved spells, and so much more! ==Game FeatruesEdit== LifeStates Sorcerer/Sorceress - The new and greatly improved Witch/Wizard life state. This sim is more than a human with a wand, they have magic flowing in every vein, every muscle, and every bone in their body. Sorcery is derived from "sources", and like other life states magic is drive from different sources, mainly through emotion. By default Sorcerers use hand magic, flick of the wrist, nod of the head, or glow in the eye. But that doesn't mean wands are totally useless, Wands can be purchased. Wands focus raw power and make aim more precise. However, Sims mumbling spells when they cast them... I say only when they're reading a spell book or over the cauldron. Not when doing Common Magic. Sorcerers are able to utilize Dark and Pure magic no matter their alignment.

Werewolves - The ever so popular shapeshifter. We've seen them transform form human to werewolf, but this time is different. Transforming into a full wolf! This action can only be done when the wolf is an Alfa (Highest level)

Vampires — Poor, immortal blood thirsty creatures of the night. Let's allow them to have a tan, who says all Vampires have to look dead? And Let's give them the power to of flight? Perhaps or just levitation and off they go? They had Super speed, the power to hypnotize and frighten, so let's add flight, the freedom to walk out in the sun without worry

Fairies — Fairies, Pixies, also the ones with wands. I could not find anything wrong with the fairies; they are precise, however I’d give them the wand. Both good and dark, remember not all fairies are nature lovers or tricksters, some like dentistry, some like helping those in need of miracles and granting wishes and some like chaos.

Oracle (Psychic) — Immediately can take a look at a sim and know their past and future. They see the world in another way, knowing the world's hidden secrets, using the vibes, palms and auras. They also have the power of telekinesis. (more of a life state than a job as a fortune teller, and slightly differs from sorcery, not all can see the future. they can sense things but can't be certain, Oracles get a vivid visual of the future.)(no correlation with Oracle job branch in the secret agent branch).

Ghosts — add-ins power to possess other sims, human, and animal.

Hobbies

Magic Hunters — There's always that person who knows way to much than they should. maybe they caught a glimpse of the wonders that lie in the supernatural world. Curiosity drives these hunters, always begging the question "Do they truly belong?"

Dragon Lord — A quite Unique (Popular demand) title. You don't have to be magic or apart of the magical world at all. Say you, and some friends go on an adventure, and stumble upon a a door that leads under the city, the Ancient Catacombs. And you stumbled upon a ancient dragon egg, and for some mystical reason you made it hatch. It is now your responsibility to raise the dragon in your own image. You choose it's powers and customize it's looks!

Traits: Gifted — give experience boost for a sim to learn hobbies, skills, magic quicker. Brave — Sim is never afraid of the unknown, they also embrace new life states.

Levels, to make things interesting. A Sim should be come powerful by practicing magic, wolves hunting and sensing becoming a part of a pack, Fairies can work up to becoming granting wishes to those in need, and managing fairy dust.

Magic Hunters — It can be a hobby, or a career. Some believe magic doesn't belong in this world, some want to capture magic and keep it all to themselves, while some just want revenge, and some want nothing at all. This Sim is resourceful, agile and has excellent precision and awesome aim, but most of all this Sim knows how to create a magic bullet and track their prey. The reason I say "Magic Hunter" is because it’s general, they can be Vampire Hunters, Wolf Hunters, Witch Hunters, Fairy Hunters, Ghost Hunter" thing is they all have magic involved. If a family of Hunters, a Teen can start their journey in their family secret business. Start learning the ropes, Learning the codes of what it means to keep order between magic and mortal, and wielding a weapon, and Grandparents can choose to continue all the way till their death, or choose to retire, yet still give guidance. Children could know of it, if the parents or an older family member chooses to expose them to it.

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Levels <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">1. What's a Trigger? - Teens-Elders all start here before they can even hold a gun, they need to learn the, safeties, codes, and hunting strategies. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">2. Clumsy Weapon Keeper - You know everything you need to shoot and hunt? but first you need to know how to maintain and load the weaponry! <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">3. Graduate Aimer - Your getting better and better Your ready to get going on missions and hunting. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">4. Decoder - Magic comes in different languages for example Incantations. Sim needs to learn how to decipher spells in order to stop a Sorcerer or Fairy from casting a spell. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">5. Skilled Tracker - Sim learns everything about tracking. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">6. Pro Hunter - Your sim can start their own clan and has unlocked the secret to strip a supernatural of it's powers.

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Werewolves — Pretty basic, the sim must learn to control their shifting during the full moon, or if your sim was bitten, through the night! By the time they're an Omega, they have pretty much control, they know how to sense, and track, but shifting is a little tough to control. Either a family of werewolves can be a pack; a group of friends (of different creatures) can be a pack, or choose to be alone. There can be more than one Alfa to a pack.

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Levels <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">1. Omega - Subordinate of the Pack, doesn't have complete control (25% in Control), but offers strength. (Children and under, and Werewolves without a pack start here) <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">2. Beta - Average Werewolves in a pack, beneath the Alfa, they have most control under the full moon. maybe once in a while they're flare up due to stress or if one were to get them really angry. (average werewolf powers 50-75% in control.) <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">3. Alfa - 100% control (Ability to shift into a full wolf unlocked. Teenagers—Elders are able to become Alfas)

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Born werewolves are automatically "Betas" (and toddlers when time comes). But bitten werewolves, become omegas once they've learned the basics

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Sorcerers/Enchantresses – Upholders of the laws of magic. They can enchant objects, and choose to use magic for others, or selfish desires. Wands/broomsticks pointy hats optional. signs of magic begins in the toddler life stage. (making toys disappear and reappear and levitating their toys.) They get full control by the end of the child life stage, and begin their journey to become a Master of Magic

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Levels <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">1. No tricks up Sleeves - Sim has no skill, read a spell book, practice magic, enchanting and potion crafting. (Magic for Show & Elemental Magic unlocked) <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">2. Sidewalk Amateur - Sim now knows what their capabilities are (Wands, Pure and Dark Magic spells, are unlocked). <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">3. Charmer/Alchemist - Sim needs to learn the fundamentals of potion crafting, charming, alchemy and enchanting. (ability to create a magic mirror, enchant a broomstick and flying carpet, charming amulets and common jewelry and clothes unlocked) <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">4. Sorcerer’s Apprentice - Sim has mastered almost everything, but there are a few spells some books can't teach you. (Ripping a Heart Unlocked) <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">5. Master of Magic - Sim has mastered all. (Summons unlocked i.e. Zombie apocalypse, Demons, Angels, Grim Reaper.)

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Fairies — Some grant wishes, some perform spells, but most of all they bring joy to Sims… Well the good ones, the Dark Fairies is a whole other story. Babies are born with wings, and get slightly bigger with age. As a right of passage Wands age gifted to Fairies as a Teen.

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Levels <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">1. What’s a wand? - Fairies who can't tell the grip from the tip of their wand. perhaps a few spell will teach them not to hold the wand backwards. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">2. Clumsy Wings - it's like learning to walk, it's never easy at first. make sure your wings are dry, not bent, and no holes. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">3. Dust Keeper - once you know how to fly and cast spells correctly it's import to know how to manage dust. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">4. Wish Granter - perfect you know what it means to be a fairy! now grant some wishes whether good or bad!. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">5. Great Fairy - you are a fairy well known weather for great miracles or great evil.

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Oracle/Psychic - Gifted sims who can tell the future to another sim, by simply looking at someone. Talents begin to show in Children Life State.

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Levels <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">1. Tarot Shuffler <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">2. Palm Massager <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">3. Crystal Gazer <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">4. I think I'm getting something... <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">5. I see... all

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Dragon Lord <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Find the dragon egg in the unlockable Catacombs, raise it, and boom you're a dragon lord! It sounds simple, but never easy. Raise wisely!

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Traits: assuming extra slots are to be granted as the game progresses which will allow sims to have more traits in create-a-sim. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Gifted - Gives your sim control no matter their emotion, and talents in weaponry this sim will level up faster. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Proper - Sim is well mannered and behaved. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Brave - doesn't frighten easily.

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Level System, More experienced sims can shadow or break other Sims spells. However if a Sim with lower experience has been practicing a certain spells, there is still a chance a sim can break a more experienced Sim's spell, or the inexperienced sim's spells could be stronger than the experienced sim.

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Interactions With magic

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Magic spells - can be upgraded the more spells are practiced the more stronger, bigger and elaborate they get.

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Elemental Magic

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Fire Spells <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Fire Blasts - form a ball of fire in hand and throw it like you would a baseball, and when the fire hits the target it combusts and engulf it, gradually or quickly depending how large the object is, ex: building, object, Sim, tree/plant/crop. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Triple Fire Blast — three strong fire blasts in a row. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Ignite — with a wave of the hand or a mere flick of the wrist light something on fire! your fire place, fire pit, a candle, a tree, your homework, Another Sim... Anything!

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Water Spells <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Ice Darts - pierce or make a point with chilling intimidating ice shards <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Healing Hands - water is the source of regeneration, heal a burn or a wound, broken bones. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Splash - Drench those in your path with a water funnel <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Rain - form a thunder cloud over single sim or over the entire house of a sim. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Freeze - Immobilize in an icy casing. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Black Ice - Watch your step! <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Fog — Create a cloud cover over the area become undetectable. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Snowman army — one way to fight off zombies or have a fun snowball fight, spar. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Snowball — perfect and easy to form, fun to throw. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Flood — use the pipes in the house or the near by pond, creek, ocean to flood the area.

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Earth Spells <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Earthquake — shake fear into the town <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Sandstorm — cover the area in a dusty cloud so you can get away! <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Boulders — raise rocks from the ground and fling them around, watch the windows! <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Quick Sand — sink you enemies, but don't be a jerk! <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Mudslide — mud puddles everywhere, it's almost impossible to stand.

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Wind Spells <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Cyclone — Mini enough to blow away unwanted pests, large enough to do a little damage. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Blast – Keep away enemies.

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Blood Magic — Family magic, very powerful to keep out other sims, who are not of bloodline family, from a private room. use on entire house, single room, multiple rooms, vault, crypt.

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Light Magic <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">• Grant a Blessing — allows all good things happen to your sim(s) for 3 days. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">• Retrieve Memory — after dark magic clouded their memory. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">• Light blast —blows enemy back with a warm blinding blast <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">• Undo Curse — One way to end a sims curse and transformations <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">• Cure Sickness — Brings all needs up, except fun. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">• Grant Immunity - blocks off all negative moodlets <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">• Protection Spell – cast a spell to surround the lot, or a small force field around single sim), to prevent all Sims with "evil" intentions. this spell can be casted by any sim life state.

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Dark Magic <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">• Dark Aura Blast — blows enemy back with dark void blast <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">• Rip Out Heart — Painful, but once it's out you no longer feel anything. Sometimes hearts are more trouble then they're worth. Sim no longer can love, feels sad, fear barely any emotion. they can pretend to however. Once the heart is out you have these options. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">-Control - When you hold a heart, you control them, your will is now theirs. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">-Keep - hanging onto the heart incase for the future. (Heart goes into personal inventory) <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">-Give - Give the heart incase the sim wants it back in their chest later. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">-Show - a live anatomy lesson! <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">-Put Back - taker shoves heart back in chest... also painful but relief once the hand is out. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">-Threaten - the holder of the heart can warn the sim if they ever try to do harm to them or anyone he/she will crush. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">-Crush – Crushing the heart into a fine powder, Immediately kills the victim. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">• Necromancy — A rare moment that happens once a year in sim time. When the planets are aligned, the most powerful Practitioner(s) of magic are able to raise the dead, and take over the town... If so desired. Not an easy spell. Zombies won't spawn at all in game until spell is performed. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">• Wipe Memory - make sim forget what you just told them. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">• Hunger Curse — no matter how much your sim eats they can never reach full. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">• Bladder Curse — makes sims bladder needs deteriorate rapidly and constantly <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">• Plague (hygiene curse) — always dirty and unappealing

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Magic For Show (level one Sorcerers and Fairies can do)

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Hat Tricks - Bunny/Bunnies, never ending handkerchief rope, portal jump. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Live doves- make live doves appear <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Lazer – play with the cat or put on a laser light show. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Shimmer – Creates light specks to dance around the area. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Glow – Body glows with multi auras <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Fireworks <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Spin straw into gold - wow the crowd with your hidden ability on the spinning wheel! Careful, instead of stealing the gold, they'll steal you! <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Preservation – preserve your love before Grim gets 'em. the spell will allow you time to freeze your sims untimely death and find a cure. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Levitate – Make yourself, or others, rise and dazzle the crowd. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Light show – Control the northern lights make them dance to your will. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Vanish – In a puff of smoke, and reappear somewhere else home, friends house, favorite/secret spot in town, take someone with you (when your sim chooses their favorite color that will become the color of their smoke.) <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Begone! - with a wave of your hand and poof! The sim you want off your property or banished from the room will return back to their house. Even the thief whose come to rob your house. (similar to how the Grim Reaper and ghosts disappear almost.)

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Casual Spells <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Upgrade household appliances/furniture with magic Unbreaking <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Clean with magic

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Practice Magic

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Practice Fire magic - sim forms fire ball in hand then practices, throwing it, precision and aim, making shapes, defense. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Practice Water Magic - making water dance, forming ice crystals, making it snow, practice throwing ice darts, and making sculptures, an also defense. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Practice Wind Magic - make clouds, mini tornados, practice making 100mph winds. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Practice Earth Magic - levitate boulders, reshape rocks, and practice your sand storms. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Practice Electricity magic - Practice shooting bolts of lighting, aim way from objects unless you want to destroy things, by all means aim at other sims and buildings. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Practice magic for show - Sim practices all different spells

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Transformation Spells (all spells are successful and accessed by potion, and for a tease can be broken either by time limit, true loves kiss or if it was a curse or blessing the sim can chose to stay that way.)

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Animals (Actual animals, not sims in animal costumes):

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Cat - each time is a different breed <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Dog -each time different breed <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Frog <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Pig <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Llama - Legit just rewatched the Emperors New Groove and though for some reason the Sims is obsessed with llamas, why not! <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Bug - each time different variation of bug, Butterfly, bee, spider, cricket, ladybug, gnat, dragonfly, common ant, at random. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Cow - different color varieties of cow, brown, pink, black. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Mouse/Guinea pig <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Horse - different colors, unicorn rare. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Fish out of – just a bass flopping around on the ground.

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Inanimate objects:

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Pumpkin <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Ficus <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Book <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Mirror (trap sim in mirror becomes a magic mirror) <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Statue (Stone) <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Statue (Ice) <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Statue (gold) <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Lamp Post

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Animal and object spells last maybe 3-5 days depending on what level Fairy, or Sorcerer cast it. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">sim can be controlled while in animal form.

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Mimic — a spell allows you to shape shift your look for 24 (sim) hours, while casting it, a window will pop up for you to choose who you want to look like. similar to a friends list.

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Disperse/Stop — stops and clears all the magic casted in the past day.

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Potions/Curses & Charms: (to make, buy, or find) potions differ from ones from the ones you buy with your aspiration points.

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Ancient Potion — Increases Sims age from Teen - Young Adult - Adult – Senior (Also undoes Youth potion.) <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Youth Potion — Decreases from seniors – Adult – Young Adult – Teen. (Undoes Old age potion.) <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Weight Gain Potion — +100 pounds, undoes weight loss potion. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Weight Loss Potion — - 50 pounds, undoes weight gain potion. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Immortal Potion — Water that pauses stops Sims aging, and puts a protection spell on them so they can't be killed. Procured from the Fountain of Youth. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Death Potion — Kills Sim, or undoes immortal potion. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Hair Potion — Turns a sim into big foot. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Laugh Potion — Lifts sim from depression, sadness, or raises happiness to the extreme. (does not override death by hysteria) <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Memory Potion — Remember? or forget? <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Health Elixir — Sim becomes elated. <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Beauty Potion — Makes Sim Confident <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Lucky Charm — Attracts §1,000 - §10,000! (at random for 3 days) <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Revival potion — removes all negative moodlets, fills all needs.

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Items:

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Poison Apple (Apple as red as Blood) – puts sim into a deep sleep, once woken the sim will have enough energy for days. (Sim can be woken by true loves kiss. Make sim be in love or in good relations with a friend/family). Grow an Apple Tree, pick it and then purchase/brew a sleeping potion marinate the Apple in the Sleeping potion. Advances cooking skill, gardening, skill, and magic.

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Enchanted Broomstick — use it for flight, or clean around the house (It's enchantable to do it by itself). For Flight allow sims to go way way up into the skies, and just fly around have some fun

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Magic Carpet - fly on it, or just a stylish rug for your floors. (All rugs become enchantable)

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Crystal ball — See the future and spy on others in different neighborhoods, or towns, even Skype/facetime, or just speak with others!

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Wolfsbane – The infamous plant that weakens or can even kill a werewolf, or possibly strengthens for a talisman for a werewolf. Can be planted and grown. (gardening, or found in forest)

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Magic Mirror — work on charisma, ask questions, spy on others, give a speech and get feedback! watch HD TV without Cable and great picture! <span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">You can make your own magic mirror, all you need is a looking glass, and then enchant it, you can even trap another sim in your mirror. Some looking Glasses work as portals different way of traveling.

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Pixie Dust - Want to Fly? A sim is able to fly with pixie dust, all you need is faith, and trust and… a little push out the window from a Fairy and off you go.

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Bookcase of Magic – Contains spell books (dark and pure some with a little mix of both) and history on everything magic.

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Spinning wheel - spin straw into gold, or jab your finger and fall into a sleeping curse.

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Alchemy Sets – Before there was a general alchemy set this time how about different styles? Evil inspired, Good inspired, and just Neutral.

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Black Cauldron – Boiling with green goo, and simmering dark aura. The cauldron is placed front and center spell book set off to the left and to the right a table of vials and ingredients for potions and candles set around to illuminate the area. Larger than before.

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Bronze/Gold Cauldron – filled with steaming water and light particles shimmering. Same set-up book of spells to the left and to the right a table with vials and ingredients out.

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Platinum silver - Neutral a little bit of both alignment influences.

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">(in addition to the items in Makin' Magic and Supernatural)

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Practice equipment - tree targets, sparring dummies, etc.

<span style="color:rgb(53,53,53);font-family:'OpenSans',sans-serif;line-height:23.799999237060547px;">Protection Spell - Why buy a security system, when you can create a protection spell from all who plan to do you and your family harm. The protection spell is a barrier that encircles the entire Sims property a sim who is either a nemesis or enemies cannot cross the property line. To make things interesting a Sorcerer's apprentice and up, or any powerful entity can break the barrier.

New NpcsEdit

 * Evil queen
 * Dracula

New objectEdit

 * none

New neighborhoodsEdit

 * Downtown

New currencyEdit

 * none

PhotosEdit
[http://img4.wikia.nocookie.net/__cb20140712073211/idea-fanfiction/images/b/b6/Images_%286%29.jpg

]

[http://img2.wikia.nocookie.net/__cb20140712073142/idea-fanfiction/images/a/a1/Download_%286%29.jpg ]